Dexmo Glove Feel Objects in Their User Hand
Dexmo’s applications reach far beyond video games, according to Gu. It is stolen from a Stanley Kubrick film set.
Glove so precise a surgeon could use it for training in virtual reality
The glove can work in any simulated 3-D environment and is compatible with all of the major VR headsets currently on the market. He also believes that the device will be useful in CAD design, allowing engineers to disassemble rockets and feel the size of each component, or in medical training, where trainee surgeons can perform more realistic operations. It could prove invaluable in training bomb disposal experts and help drastically reduce costs in mechanical maintenance training by providing students with access to otherwise prohibitively expensive parts that they can feel in their hands.
Glove so precise a surgeon could use it for training in virtual reality
Using this exoskeleton in a virtual environment, a baseball feels firm, and an egg light and fragile.
Alongside compatible virtual-reality software, the Dexmo exoskeleton allows its wearer to touch, grasp, and feel virtual objects as if they were real.
Sam Watts, head of operations at Make Real, a software company that has worked on a variety of VR applications for military clients as well as consumer game publishers, agrees that the current crop of motion-tracked controllers that are sold alongside the major virtual reality headsets “only give the first stage of sensations of touching and interacting with virtual objects.
Watts says, he needs to see more testing and evidence of consumer adoption of the device before including support for the Dexmo in Make Real’s products.
The price of a consumer version of the Dexmo is yet to be set, Gu is optimistic that the glove will be something that “eventually everybody should be able to afford.
The glove can work in any simulated 3-D environment and is compatible with all of the major VR headsets currently on the market. He also believes that the device will be useful in CAD design, allowing engineers to disassemble rockets and feel the size of each component, or in medical training, where trainee surgeons can perform more realistic operations. It could prove invaluable in training bomb disposal experts and help drastically reduce costs in mechanical maintenance training by providing students with access to otherwise prohibitively expensive parts that they can feel in their hands.
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Using this exoskeleton in a virtual environment, a baseball feels firm, and an egg light and fragile.
Alongside compatible virtual-reality software, the Dexmo exoskeleton allows its wearer to touch, grasp, and feel virtual objects as if they were real.
Sam Watts, head of operations at Make Real, a software company that has worked on a variety of VR applications for military clients as well as consumer game publishers, agrees that the current crop of motion-tracked controllers that are sold alongside the major virtual reality headsets “only give the first stage of sensations of touching and interacting with virtual objects.
Watts says, he needs to see more testing and evidence of consumer adoption of the device before including support for the Dexmo in Make Real’s products.
The price of a consumer version of the Dexmo is yet to be set, Gu is optimistic that the glove will be something that “eventually everybody should be able to afford.
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